It’s all logically laid out to reflect the story and setting, but the world mirrors your progress in a brilliant way: Rooms that once took toil and grit to get through can soon be zipped through with the help of a newly obtained skill or weapon. A flowing fountain babbles down the side of a sunny sanctuary hall a furnace chamber pumps heat through conveniently morph-ball sized vents to other areas a lab deep underground holds experiments in tubes that act as jump-scare time bombs. Each room has a purpose and a name, with details that make no two places quite alike. There are so many things to laud in Metroid Prime, but its biggest accomplishment is Tallon IV itself.
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